About Plasma Games
Plasma Games is a North Carolina-based education technology company founded in 2013 to tackle the biggest gaps in the U.S. technical workforce training pipeline and efficiently train the next generation of workers. In 2016, Plasma Games (then operating as Athena's Compass, LLC) won a National Science Foundation (NSF) grant for its innovative learning platform and approach to pedagogy. Since then, the team has expanded significantly, built and successfully tested a prototype, and made great progress on an exciting new learning platform.
Plasma Games will be launching its first commercial product soon.Sign up to Stay Posted here!
Close the technical workforce gap of the U.S. economy by reigniting science classroom engagement and inspiring a generation to pursue STEM careers.
Empower science teachers with electrifying gamebased teaching tools that infuse classrooms with wonder and imagination, spark student engagement and discussion, enrich lessons with realworld context and purpose, and create moments of connection that reshape lives.
We levelup teachers’ ability to connect with students
- We save teachers’ time so they can focus on their students
- We cultivate fun and personal moments to help teachers and students bond over shared interests
We transform the classroom experience
- We inject excitement and awe into classrooms by leveraging students’ love of games
- We model professional values and teamwork skills to curb conduct issues
We craft revolutionary tools powered by game technology
- We let students learn through play to reignite natural curiosity
- We connect curriculum to students’ lives to give lessons meaning and purpose
We guide students on the quest for a rewarding career and an epic life
- We showcase diverse, realistic and compelling role models from indemand fields
- We identify career opportunities that leverage students’ passions and will ensure a prosperous and impactful future
We defeat access barriers to STEM fields
- We expand teachers’ and students’ perspective of STEM beyond the classroom
- We encourage everyone regardless of zip code and background to find their STEM career
We augment the Workforce of Tomorrow
- We train the next generation of scientists and engineers for 21st century jobs
- We equip students with the skills to tackle humanity’s biggest challenges and invent the coolest new things
Hunter Moore, CEO
Hunter is the founder and CEO of Plasma Games. He has had a passion for science and education since he was a child, and got a taste for educational instruction in the STEM field in college while TAing engineering courses. Hunter had the initial idea for Plasma Games based on his work experience as an IBM consultant for clients like Boeing and Pratt & Whitney, where a shortage of eligible, trained technical staff was apparent across the US economy. He has a BSME and MSME from Georgia Institute of Technology and an MBA from the University of North Carolina at Chapel Hill.
Annie Moore, CPA, VP Accounting, Finance and HR
Annie’s strong public accounting and financial reporting background makes her a tremendous asset to Athena’s Compass. She keeps the company running smoothly by overseeing human resources, payroll, financial reporting, tax, and procurement. Annie has a BS and MS in accounting from Samford University.
Christophe Renaud, CMO, CLO
Christophe is the Chief Marketing Officer and Chief Legal Officer of Plasma Games. He has a deep passion for STEM education that dates back to his early education. He has mentored high school science teams (e.g., US FIRST Robotics and others) and been involved in high school STEM curriculum design. He has a BSEE from Tufts University, a JD from the University of Connecticut, and an MBA from the University of North Carolina at Chapel Hill. He also dropped out of a PhD program at UNC to return to Plasma Games and tackle the US's greatest educational need -- more STEM students.
Andrew Hansen, VP Engineering
Andrew is a highly talented software engineer with a passion for game development. He has experience with developing serious games and purely entertainment games across multiple platforms, engines, genres, and styles. Andrew is excited to design and code the future of educational games. He has a BS in Computer Science and a BS in Mathematics from Carson-Newman as well as a masters in computer science from North Carolina State University.
Michelle Gabele, Principal Game Engineer
Michelle has over 20-years of game development experience in the serious game industry. She started making games for marketing applications and later moved on to making educational and training games in the pharmaceutical industry and to improve cyber security knowledge and skills. She has a BA in Design & Technology from North Carolina State University.
Paul Ash, Game Programmer, Backend Developer
Paul is a senior video game programmer with a rounded background and an ability to tackle complex challenges from multiple perspectives. His in depth knowledge of system integration allows him to improve and optimize components based on a holistic view of the user experience and technical capabilities of the system.
Cody Hagman, Lead UI/UX Designer
Cody is an artist and illustrator with a diverse background in print and digital media. After spending several years as a 3D animator, Cody went back to basics and earned an MFA in Illustration from the Academy of Art University in San Francisco. He has since worked with Disney to create animated comic book apps, Fisher Price to create animated short films, illustrated a children’s storybook, painted several book covers and illustrated a comic book or two. In his spare time, Cody creates oil paintings of dragons and designs collectible card games.
Melissa Wessel, Environment Artist, QA Lead
Melissa is a 2D and 3D artist who studied video game design at the Art Institute of Raleigh/Durham. She spent years building up her talent as an artist and has worked with a multitude of mediums ranging from charcoal drawings to digital illustration and character modeling. Melissa joins Athena's Compass as an Environmental Artist to build levels and assets for the team and create a diverse world for the player to explore.
Ryan Benedetto, Animator
Ryan is a talented animator with an eye for detail and a strong desire to constantly improve. He graduated from Living Arts College as Valedictorian with a Bachelor of Arts in Animation and Game Design. Ryan is extremely passionate about video games and has developed many of his own going all the way back to summer camps he attended while in elementary school. When he’s not at work making video games, he’s at home playing them.
Carter Popson, Fullstack Developer
Carter is a versatile programmer and network administrator with a deep understanding for how systems fit together. He is a self-taught programmer and server admin from his years being the server administration for Sanderson high school’s Web Development team. Carter is currently pursuing his BS in computer science with a concentration in AI, Robotics & Gaming and a minor in computer engineering from the University of North Carolina at Charlotte.
Phaedra Boinodiris, IBM, Learning Innovation Lead
Phaedra is recognized by the IGDA as one of the top 100 women in the gaming industry for her work founding WomenGamers.com. Currently, she serves as Serious Games Global Program Manager for IBM, where she led a team of experts in the development Innov8 and City One game platforms. She is also the author of Serious Games for Business: Using Gamificaiton to Fully Engage Customers, Employees, and Partners. Bonodiris has been publish in Forbes Magazine, “Let’s Play! Turning Serious Business Issues Into Games” and has as well as holds multiple patients. She holds a BS and an MS from the University of North Carolina where developed her first serious games and spearhead the initiative to offer scholar ships for women who want to start their own careers. Bonodiris also speaks 5 languages and is a co-host for a gaming and all things tech pod cast.
Howard Lee, Howard Lee Institute, Founder
Howard has written many articles on a variety of subjects with heavy emphasis on education, has contributed chapters to several scholarly books. He recently published his autobiography: The Courage to Lead, which details the challenges he faced in the segregated South of the early 20th century, his graduation from college, his Army service, and his eventual rise in politics. He is a graduate of Fort Valley State College in Georgia and the University of North Carolina in Chapel Hill. In 1966, he was a key member of the staff of the Education Improvement Program at Duke University funded by the Ford Foundation. His primary responsibility was to create and direct a project in selected Durham North Carolina City Schools focused on enhancing the prospects of middle school students graduating from high school prepared for college. He has a long history of influencing education policy and enhancing student success in various roles as Mayor of Chapel Hill (1969-1975), a North Carolina Senator (1990-2004), and as Executive Director of the North Carolina Governor’s Education Cabinet. After leaving the Senate, he started the Howard N Lee Institute for Equity and Opportunity in Education. The Howard N Lee Institute has several programs, most of which recognize and support economically disadvantaged students who aspire to academic success in STEM courses.
John McConnell, McConnell Golf, CEO
John is an investor and member of Plasma Games’s board. His experience includes co-founding and leading Medic Computer Systems through its initial public offering (IPO) in 1992 and eventual sale to Misys Plc for $932 million in 1997. As CEO and Chairman of A4 Health Systems he grew and sold Allscripts (Nasdaq MDRX) for $304 million in 2006. He was recognized as a top CEO in the United States for stock price appreciation in 1995 and 1997, and was inducted into North Carolina’s Entrepreneur Hall of Fame 2017.